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  <title><![CDATA[Erik's Journal]]></title>
  <subtitle><![CDATA[Personal journal entries from Erik Sagen]]></subtitle>
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  <updated>2026-02-12T13:27:44.237Z</updated>
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  <entry xml:lang="en">
    <title><![CDATA[Delivery Is a Trap]]></title>
    <published>2026-01-28T19:36:00.000Z</published>
    <updated>2026-01-28T19:36:00.000Z</updated>
    <link href="https://www.kartooner.com/entry/delivery-is-a-trap.html" type="text/html" />
    <id>https://www.kartooner.com/entry/delivery-is-a-trap.html</id>
    <author>
      <name><![CDATA[Erik Sagen]]></name>
    </author>
    <category term="Journal" />
    <content type="html"><![CDATA[<p>We&#39;re making drawings.</p>

<p>That thought hit me a few years ago. Credit to a former manager who made it obvious. We were stringing together polished screens into nice-looking workflows, testing them with a handful of people meant to represent everyone, and calling that validation. Somewhere along the way, the drawing became the work. Not the thinking behind it. Not the problem it was meant to solve. The artifact itself.</p>

<p>But the drawings weren&#39;t the thing. They were pictures of the thing. And the people we tested with weren&#39;t users. They were proxies, doing their best to react to something that didn&#39;t exist yet.</p>

<p>The whole ritual assumes that testing a picture is the same as testing reality. That a subset of people in a lab or in a remote usability session can predict how the larger population will receive your work.</p>

<p>But what if there&#39;s a better way?</p>

<p>What if you built quickly and learned from real feedback instead? Not skipping research, but shifting where the learning happens. Less time perfecting drawings. More time with rough, real things in front of actual people doing actual work.</p>

<p>The polished deliverable isn&#39;t just unnecessary. It might be the thing slowing us down from learning what actually matters.</p>

<p>So how did we end up here?</p>

<h2 id="how-we-got-here">How we got here</h2>

<p>I don&#39;t know exactly when things shifted. There wasn&#39;t a memo. But somewhere along the way, design went from thinking to making. From shaping what gets built to producing assets after someone else already decided where the winds would blow.</p>

<p>And honestly? We were complicit. The polished end-to-end vision felt like progress. It looked good in the deck. Marketing could use it. Sales could reference it. Leadership could point to something tangible and say &quot;this is where we&#39;re going.&quot;</p>

<p>That shininess came with a cost. The more complete the vision looked, the harder it became to change. Iteration became inconvenient. The drawing became the destination instead of a waypoint. And we got comfortable there, because a beautiful artifact is easier to defend than a rough idea that might not work.</p>

<h2 id="the-seat-isnt-the-goal">The seat isn&#39;t the goal</h2>

<p>For years, I would hear through murmurings that the industry talked about getting a seat at the proverbial table, in the room where it happens (to quote Hamilton). And we got it, sort of. Designers are in the room now. But the seat comes with limitations. You&#39;re there to represent &quot;the user.&quot; To raise concerns. To make sure things look right and feel usable. Important work, but bounded work.</p>

<p>The seat was never the real goal anyway. Influence was. The ability to shape direction, not just react to it. To be part of the early conversations where the actual decisions happen: what we build, why we build it, what we&#39;re willing to bet on.</p>

<p>But influence doesn&#39;t come from a meeting invite. It comes from trust. And trust comes from being right about things that matter, often enough, that people start asking what you think before they&#39;ve already decided.</p>

<h2 id="show-up-differently">Show up differently</h2>

<p>So how do you build trust when you&#39;ve been boxed into delivery?</p>

<p>You can&#39;t ask for it. You can&#39;t petition your way back to influence. Nobody grants strategic relevance because you made a compelling case in a meeting.</p>

<p>You have to show up differently.</p>

<p>That means arriving early with something rough instead of late with something polished. A sketch. A prototype. A question framed as something people can react to. Not &quot;here&#39;s the answer&quot; but &quot;here&#39;s a possibility — does this hold?&quot;</p>

<p>The polished deliverable closes conversations. It says &quot;I&#39;ve thought this through, now approve it.&quot; The rough experiment opens them. It invites people to think with you instead of evaluating you.</p>

<p>It also means being willing to be wrong faster than the system is comfortable with. Most organizations are built to minimize risk. They want confidence before commitment. The whole apparatus of reviews and approvals and sign-offs exists to make sure nobody ships something embarrassing.</p>

<p>But confidence before commitment is expensive. You&#39;re paying in time, in process, in drawings that might not matter. And you&#39;re learning slowly, from proxies, from pictures, from guesses about what real people might do.</p>

<p>What if you paid less up front and learned faster on the back end? Built something rough, put it in front of real users, watched what actually happened, and then iterated based on reality instead of predictions?</p>

<h2 id="trust-takes-time">Trust takes time</h2>

<p>Here&#39;s the thing about influence: you earn it through action, not words.</p>

<p>When a team starts inviting you into conversations, that&#39;s a good first step. You&#39;re there. They want you there. But the seat is just the beginning.</p>

<p>What comes next is harder. Everyone has to loosen their grip. And it&#39;s not even about control, really. It&#39;s about letting people experiment. Build POCs. Try and fail and try again. It&#39;s about creating the conditions where learning is more valuable than being right.</p>

<p>That takes time. This isn&#39;t an overnight change. Trust builds slowly, through small moments where you show up differently and deliver something useful. Where you&#39;re wrong and recover well. Where you help the team see something they couldn&#39;t see before.</p>

<p>It also takes leadership willing to take the risk. Leaders who value the relationship-building, not just the end result. Who can see the throughline between messy experimentation now and better outcomes later. Who understand that trust isn&#39;t a distraction from the work — it&#39;s what makes the work possible.</p>

<p>There&#39;s no shortcut. Just the work, repeated, until people start asking what you think before they&#39;ve already decided.</p>

<p>And when they do? You&#39;re not making drawings anymore. You&#39;re making decisions.</p>]]></content>
  </entry>
  <entry xml:lang="en">
    <title><![CDATA[Everyone Creates]]></title>
    <published>2025-11-14T18:00:00.000Z</published>
    <updated>2025-11-14T18:00:00.000Z</updated>
    <link href="https://www.kartooner.com/entry/everyone-creates.html" type="text/html" />
    <id>https://www.kartooner.com/entry/everyone-creates.html</id>
    <author>
      <name><![CDATA[Erik Sagen]]></name>
    </author>
    <category term="Journal" />
    <content type="html"><![CDATA[<p>Don Hahn remembers dancing corndogs. </p>

<p>Not the food itself, but the image: a cartoon advertisement projected onto a drive-in movie screen, animated hot dogs in their little breaded jackets, twirling under the stars. He was a kid in pajamas, sitting in the back of his family’s Rambler station wagon, and something about those dancing corndogs mesmerized him.</p>

<p>Pure wonder. </p>

<p>No one was measuring his capacity for wonder or asking him to demonstrate curiosity at the appropriate developmental level. He was just present to it.</p>

<p>Somewhere between that moment and adulthood, most of us lose permission to see this way. We learn that creativity is something special, something reserved for certain people with certain titles doing certain kinds of work. We build systems that tell us who gets to create and who doesn’t, who’s ready and who needs more time, whose ideas matter and whose should wait their turn.</p>

<p>But here’s what I want to argue: creativity isn’t granted by titles or performance reviews. It’s inherent. It’s the way you think, the way you solve problems, the way you express ideas that only you could express that way. The challenge isn’t becoming creative. It’s remembering that you already are, despite everything designed to make you forget.</p>

<h2 id="the-myth-of-the-creative-class">The Myth of the Creative Class</h2>

<p>We’ve built a false binary in how we talk about work. On one side: the “creatives.” These are your designers, your writers, your art directors, the people who went to art school and whose job descriptions include words like “innovative” and “visionary.” On the other side: everyone else. The engineers, the analysts, the project managers, the operations people. The ones doing “the real work.”</p>

<p>This division is corporate taxonomy, not truth. It’s a convenience for org charts, not a reflection of how human minds actually work.</p>

<p>Because here’s what gets missed: creativity isn’t a job function. It’s not even really about making art. Creativity is problem-solving. It’s reframing. It’s seeing connections others don’t see and expressing ideas in ways that make people understand something they couldn’t grasp before.</p>

<p>The accountant who restructures a spreadsheet so the patterns finally become visible? That’s creative. The teacher who finds the exact right metaphor that makes calculus suddenly click for a struggling student? Creative. The developer who sees an elegant solution everyone else missed because they were too close to the conventional approach? Creative. The parent who invents a bedtime story on the spot, weaving in details from their kid’s day to make them feel seen? Deeply creative. These aren’t “sort of” creative or “creative in their own way.” They’re creative, full stop. They require the same mental flexibility, the same willingness to see things freshly, the same courage to try something that might not work.</p>

<p>But we’ve organized work in a way that makes this invisible. If your job title doesn’t have “creative” in it, your creativity doesn’t count. It’s not celebrated, not developed, sometimes not even acknowledged. You become the function you perform rather than the mind doing the performing.</p>

<h2 id="the-ladder-and-the-carrot">The Ladder and the Carrot</h2>

<p>It gets worse. Because even within these categories, we’ve built another layer of boxes.</p>

<p>You’re not just an engineer. You’re a junior engineer, a mid-level engineer, a senior engineer, a staff engineer, a principal engineer. Each title comes with its own invisible fence, marking the boundaries of what you’re allowed to think about, what problems are yours to solve, what contributions are appropriate for your level.</p>

<p>Junior developers stick to their tickets. Mid-levels own features. Seniors architect systems. Principals set direction. These divisions feel natural after a while, like organizational physics. But they’re not. They’re arbitrary lines we drew and then forgot we drew them.</p>

<p>And here’s what makes it insidious: the ladder comes with a promise. Do your job well enough, demonstrate the right competencies, show the right growth, and you’ll move up. The next title awaits. More responsibility, more impact, more money, more respect. </p>

<p>The carrot dangles. But the carrot moves. </p>

<p>You get close and suddenly you’re missing something. Not quite demonstrating enough leadership presence. Need to work on your communication skills. Should show more strategic thinking. The feedback is always vague enough to be inarguable and specific enough to sting. You internalize it. You work on it. You try to become whatever shape the system demands. And here’s what years of experience actually teach you, the thing no one puts in the job description: the best laid plans fall apart. The elegant architecture you stayed up until 2 AM designing gets thrown out in a meeting because someone senior had a different opinion. The strategy you carefully researched turns out to be wrong. The approach you were certain about doesn’t work.</p>

<p>What you gain from experience isn’t the ability to make better plans. It’s the ability to think on your feet when plans collapse. To adapt. To improvise. To sit with doubt and keep moving anyway. To be wrong and recover. To say “I don’t know” and figure it out.</p>

<p>This is where real creativity lives. In the messy, improvisational, uncertain space where you’re making it up as you go because the situation demands something that doesn’t exist in the playbook.</p>

<p>But the system can’t measure that. You can’t put “thinks well while drowning in doubt” on a competency matrix. So instead we measure proxies: tickets closed, lines of code, meetings attended, the confidence with which you present ideas regardless of whether they’re any good.</p>

<p>The ladder isn’t measuring creativity. It’s measuring performance of certainty. And those are often opposite things.</p>

<h2 id="the-arbiters-among-us">The Arbiters Among Us</h2>

<p>The hardest part isn’t the system itself. Systems are abstract, faceless.</p>

<p>The hardest part is when the system speaks through people you thought were on your side.</p>

<p>A colleague tells you that you don’t meet certain standards. That you need to develop your communication skills, your technical depth, your leadership presence. They frame it as helpful. Constructive feedback. They’re invested in your growth.</p>

<p>But here’s what’s often actually happening: they’re reinforcing the hierarchy that benefits them. They’re using their position to judge your worth, your readiness, your value. And the criteria they use, especially for “soft skills,” are subjective enough to mean whatever they need them to mean.</p>

<p>Sometimes they’re doing this consciously.  More often, they’re not. </p>

<p>They’re proving their own worth by being the one who evaluates. They’re managing their own doubt about whether they deserve their position by ensuring you stay in yours a little longer. They’re scared too, worried they’re not showing up the way they should, and your growth feels like a threat to their standing.</p>

<p>Or maybe you’ve been told, directly or through carefully coded feedback, to care less. To not be so invested. To stop overthinking it. To just ship it and move on.</p>

<p>This advice often comes dressed as wisdom: “Don’t burn yourself out.” “It’s just a job.” “You’re too close to it.”</p>

<p>But here’s what it really means: your care is exposing how little everyone else cares. Your standards are highlighting how much we’ve all compromised. Your creativity is a mirror showing us what we’ve given up.</p>

<p>The person telling you to care less isn’t protecting you. They’re protecting themselves from the discomfort of your effort, from the comparison, from remembering when they cared too much.</p>

<p>Have you ever told someone to care less?</p>

<p>Maybe you were genuinely worried about their burnout. Or maybe, and be honest, their intensity made you uncomfortable. Made you question your own investment. Made you feel like you weren’t doing enough.</p>

<p>Have you ever moved the goalposts on someone? Withheld recognition because you weren’t sure of your own standing? Used “just being honest” as cover for reinforcing your position in the hierarchy?</p>

<p>This isn’t about blame. It’s about seeing the pattern. The system turns care into a competition, then punishes whoever cares most. It turns evaluation into a tool for maintaining position. And we all participate, because not playing feels more dangerous than playing badly.</p>

<p>Here’s the painful truth we all know but rarely say out loud: we’re all figuring this out. The senior IC who can’t code anymore but evaluates others on their technical skills. The thought leader recycling the same ideas in different slide decks. The promotion criteria that reward visibility over substance, confidence over competence.</p>

<p>We know the emperor has no clothes. And yet we keep score anyway, because the alternative, admitting that none of us have it figured out and we’re all just doing our best, feels too vulnerable. Too risky. So we maintain the fiction. We perform certainty. We judge each other by standards we’re not sure we believe in, and we do it because the system demands participants.</p>

<p>The arbiters aren’t villains. They’re trapped too. The person evaluating you is being evaluated by someone else, carrying their own doubts, performing their own certainty, wondering if they’re enough. The whole chain is humans measuring each other by metrics that don’t capture what actually matters, and everyone’s exhausted from pretending otherwise.</p>

<h2 id="what-shines-through-anyway">What Shines Through Anyway</h2>

<p>And yet.</p>

<p>Despite all this machinery, despite the titles and the rubrics and the performance reviews and the colleagues telling you what you lack, something persists.</p>

<p>Your essential truth. The way you think about problems. The connections you see that others don’t. The particular angle from which you approach the world. The way you express ideas that makes people suddenly understand. The care you bring even when you’re told it’s too much.</p>

<p>That’s yours. It doesn’t need permission. It doesn’t wait for a promotion to exist. Sometimes someone sees it. Not always the person with the title or the authority. Sometimes it’s a peer who gets what you were trying to do. Sometimes it’s someone junior who asks you questions that reveal they’re paying attention. </p>

<p>Sometimes it’s a moment in a meeting where your “dumb question” changes the entire direction because you were willing to voice what everyone was thinking but no one wanted to say. Sometimes it’s you, finally, recognizing yourself. The code review where someone actually understands what you were trying to do, not just what you did. The meeting where your perspective shifts how people think about the problem. The moment someone messages you days later: “I’ve been thinking about what you said.” The junior developer who tells you that you helped them see they could do this work, not because you taught them syntax but because you treated their ideas like they mattered.</p>

<p>These moments don’t show up on performance reviews. They don’t accelerate your promotion timeline. But they’re real. They’re evidence that the thing that makes you who you are is getting through despite the system’s best efforts to standardize you.</p>

<h2 id="permission-you-dont-need-to-ask-for">Permission You Don’t Need to Ask For</h2>

<p>Creativity isn’t lightning in a bottle. It’s not something you cultivate over decades until you’ve finally earned the right to call yourself creative. Those things can be true, but they’re not the whole truth.</p>

<p>Creativity is also: showing up and trying something. Questioning the obvious approach. Expressing yourself in a way only you could. Caring enough to do it well. Seeing the problem from an angle that’s native to how your particular brain works.</p>

<p>You’ve been doing this all along. The system just told you it didn’t count because it wasn’t in the right format or coming from the right level or directed at the right kind of problem.</p>

<p>So here’s the question: what if you stopped waiting for someone to tell you you’re ready? </p>

<p>What if you recognized that the doubt, the improvisation, the unique way you see things, that’s not a bug in your professional development. It’s the whole point.</p>

<p>What if the most creative thing you can do is see yourself clearly despite the noise?</p>

<p>That doesn’t mean ignoring feedback or pretending hierarchy doesn’t exist. You still have a mortgage. You still have a manager who controls your rating. You still have to navigate the system because opting out entirely isn’t possible for most of us.</p>

<p>But within that system, you have more agency than you think.</p>

<p>You can find one person who sees you and build quietly with them. You can document your own growth outside the rubric, noticing what you’re learning that the competency matrix doesn’t capture. You can recognize creativity in others, especially those the system ignores, and tell them what you see. </p>

<p>You can use whatever privilege or seniority you have to shield someone else from the worst of it, to advocate for them in rooms they’re not in, to refuse to be an arbiter even when the system asks you to be one.</p>

<p>You can keep caring. Not to the point of self-destruction--that serves no one. But enough to let your work mean something. Enough to let your unique way of seeing problems shine through.</p>

<p>Because the people who told you to care less? Deep down, they wish they still could.</p>

<h2 id="the-real-creative-act">The Real Creative Act</h2>

<p>Don Hahn’s dancing corndogs weren’t high art. They were a cheap advertisement for the concession stand at a drive-in theater. But they stuck with him for decades because of the way they made him feel: full of wonder, full of possibility, present to the moment in a way that didn’t require justification or permission.</p>

<p>That capacity for wonder--you still have it. </p>

<p>You just forgot you didn’t need permission to access it.</p>

<p>The most creative act isn’t making the perfect thing or reaching the right title or finally proving you deserve to be called creative. It’s simpler than that.</p>

<p>It’s seeing the systems for what they are: organizational convenience, not natural law. It’s finding the people who are figuring it out alongside you, titles be damned. It’s recognizing that we’re all carrying doubt, all improvising, all trying to bring something of ourselves to work that matters, and that shared humanity is more real than any hierarchy.</p>

<p>It’s remembering that the thing you bring, the way you see, the care you put into your work even when no one asked for it, that’s not something the system granted you. It’s not something anyone can take away.</p>

<p>You were always creative. You just needed permission to remember.</p>

<p>And here&#39;s the truth: you never needed permission at all.​​​​​​​​​​​​​​​​</p>

<hr>

<p><strong>If you enjoyed some of what I&#39;ve shared here (or all of it), be sure to pick up a copy of Don Hahn&#39;s book <a href="https://www.amazon.com/Dancing-Corndogs-Night-Reawakening-Creative/dp/0786863749">Dancing Corndogs in the Night</a>.</strong></p>]]></content>
  </entry>
  <entry xml:lang="en">
    <title><![CDATA[Growing up in the 80s]]></title>
    <published>2025-09-05T11:35:00.000Z</published>
    <updated>2025-09-05T11:35:00.000Z</updated>
    <link href="https://www.kartooner.com/entry/growing-up-in-the-80s.html" type="text/html" />
    <id>https://www.kartooner.com/entry/growing-up-in-the-80s.html</id>
    <author>
      <name><![CDATA[Erik Sagen]]></name>
    </author>
    <category term="Journal" />
    <content type="html"><![CDATA[<p>Picture this: it&#39;s 1988, and I&#39;m sitting in a movie theater with whatever snacks my Dad bought us. Probably Skittles and a medium Coke, if I had to guess.</p>

<p>On the big screen is The Land Before Time, this amazing animated movie by Don Bluth about dinosaurs. I can&#39;t look away.</p>

<p>I&#39;m probably wearing some late &#39;80s t-shirt, maybe Mr. T, with regular jeans. My hair is that white-blonde color some kids get in the summer. I&#39;m about seven or eight years old.</p>

<p>That moment right there? That&#39;s everything I loved about being a kid in the late &#39;80s.</p>

<p>This was when Madonna and Micheal Jackson ruled the radio. When everyone had snap bracelets. When we&#39;d all gather around the TV on Saturday nights to watch Dana Carvey make fun of President Bush on Saturday Night Live.</p>

<p>But the video games, now those were really something back then. The Nintendo Entertainment System (NES), Sega Master System, and especially The Legend of Zelda. I still remember walking into Toys R Us with my brother and seeing that gold game cartridge sitting there, shining like treasure among all those plain grey ones. We begged our Dad for what felt like hours until he finally said yes.</p>

<p>Everyone has that one time in their life they think back to. For me, this is it.</p>

<p>Looking back now, I think everything just came together perfectly. Movies, games, music; it all felt more magical than anything before or since. Those experiences made me who I am. And now, as a dad myself, I get to share them with my own kids. Just a few months ago, they wanted to watch Back to the Future, and I realized something: the best parts of the &#39;80s aren&#39;t stuck in the past. They&#39;re still here, still working their magic on a whole new generation.</p>]]></content>
  </entry>
  <entry xml:lang="en">
    <title><![CDATA[The Pole on the Corner]]></title>
    <published>2025-08-29T05:33:01.000Z</published>
    <updated>2025-08-29T05:33:01.000Z</updated>
    <link href="https://www.kartooner.com/entry/the-pole-on-the-corner.html" type="text/html" />
    <id>https://www.kartooner.com/entry/the-pole-on-the-corner.html</id>
    <author>
      <name><![CDATA[Erik Sagen]]></name>
    </author>
    <category term="Journal" />
    <content type="html"><![CDATA[<p>I was driving near my house when I turned past a corner and asked my wife, &quot;Has that pole always been there?&quot; She didn&#39;t even hesitate. &quot;Always. Well, since we moved here.&quot;</p>

<p>And I thought about The Truman Show.</p>

<h2 id="noticing-the-cracks">Noticing the Cracks</h2>

<p>If you haven&#39;t seen it, the movie follows a man who slowly realizes his entire life has been staged for television. Despite how carefully the world was built, cracks start to show. A light falls from the sky. He notices people around him anticipating his reactions, as if the world really does revolve around him.</p>

<p>That noticing changes everything.</p>

<p>Once Truman starts to see past the edges of what he thought was real, he can&#39;t stop. He questions. He experiments. He pushes. He&#39;s not just living in the world handed to him anymore—he&#39;s searching for the one beyond it.</p>

<h2 id="past-the-fringe">Past the Fringe</h2>

<p>I think about that a lot. How easy it is to move through life on autopilot. Same drive, same walk, same routine. But every once in a while something breaks through. A pole you somehow never saw. A mural on a wall. The way light falls on mid-afternoon grass.</p>

<p>Those are Truman moments.</p>

<p>Little reminders that there&#39;s always more to notice, more to try, more to experience.</p>

<p>Every day I wake up, I want to carry a bit of that with me. Noticing. Asking questions. Testing the edges of the world I&#39;ve grown comfortable in.</p>

<p>Sometimes all it takes is noticing one thing you&#39;ve been passing by to see how much else has been hiding in plain sight.</p>

<p>And that&#39;s enough to keep me looking.</p>]]></content>
  </entry>
  <entry xml:lang="en">
    <title><![CDATA[Here we go again]]></title>
    <published>2025-08-28T10:00:00.000Z</published>
    <updated>2025-08-28T10:00:00.000Z</updated>
    <link href="https://www.kartooner.com/entry/here-we-go-again.html" type="text/html" />
    <id>https://www.kartooner.com/entry/here-we-go-again.html</id>
    <author>
      <name><![CDATA[Erik Sagen]]></name>
    </author>
    <category term="Journal" />
    <content type="html"><![CDATA[<p>It&#39;s been awhile since I&#39;ve written here. Long enough that I started to wonder if I&#39;d ever come back to this (blogging).</p>

<p>Life filled up. Work, kids, projects, distractions-a-plenty; stacking until writing slides further down the list. I&#39;d open a blank page, stare at it, then close it again.</p>

<p>And yeah, I&#39;ve written plenty elsewhere. Social platforms, group chats, quick-fire spots where everyone drops their thoughts these days. They work, but it never feels the same. Too fleeting. Too crowded. Too much ownership by others. Whereas writing here feels different, like putting words back where they belong.</p>

<p>In fact, it reminds me of the early 2000s, when blogging was everywhere and people were sharing just about anything. Sometimes polished, sometimes messy. But it was all out there, and that openness mattered.</p>

<p>So here I am again. No big declarations, no &quot;content strategy&quot;, no promises of daily posts. Just... back. Writing when I can, how I can.</p>

<p>What you&#39;ll get here is what you&#39;ve always gotten: pieces of life, half-thoughts, stories I don&#39;t want to lose, things that I&#39;m still working out in real-time. Some will be short. Some long. Some will ramble and some will only make sense to me and that&#39;s more than okay.</p>

<p>Comments aren&#39;t working here yet, so if you feel like responding, we&#39;ll end up doing the ironic thing and take that back to the social platform.</p>

<p>P.S. If you&#39;re reading this, thanks for showing up. Feels good to show up again, too.</p>]]></content>
  </entry>
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