Earlier this week I picked up the book Rogue Leaders: The Story of Lucasarts by Rob Smith. There’s an interesting history that captivated me from the get-go, primarily because I’m a part of this fascinating lineage.
Lucasarts & Quantum Link
Lucasarts (then called Lucasfilm Games) was founded by Peter Langston, a musician/game designer who hand-picked a group of young and eager game designers to create original game properties.
In 1985 Lucasarts was working on a Commodore 64 virtual community game (coupled with a 300-baud modem attachment) called Habitat.
In the game you were to create an “avatar” (yes, they coined the term in this context), picking from a selection of colors and clothes using the “GET” and “PUT” commands and then chat and interact with other people within a somewhat graphical UI.
They partnered with a company called Quantum Link to provide the on-line service component and distributed a beta test. However, the game itself proved to be too popular and their servers couldn’t handle the load, so it was canceled never making it to retail.
Meanwhile the technology was sold to Fijitsu in 1989 and was later renamed Club Caribe.
Postmortem
Lucasarts went on to create many original gaming properties (successful adventure games like Maniac Mansion, Grim Fandango and Day of the Tentacle) and Quantum Link eventually changed their name to America Online.
The rest is history.
Additional reading:
http://en.wikipedia.org/wiki/Habitat_(video_game)
http://www.nationmaster.com/encyclopedia/Quantum-Link
http://www.nationmaster.com/encyclopedia/Habitat-(video-game)
Wow! They are the ones that created Habitat? That thing was epic.
Oh yeah?
It was well before my time, well, no, that’s not true. It’s just that I was pretty young at the time and oblivious to the Commodore 64 “culture”. I barely played the Atari at the time (Frogger was my favorite).
Interesting that Lucasarts not only led the way with MMOs, they also generated the basics of the engine of their adventure games.