Oliver and Company [1988]My wife and I were watch­ing the mak­ing of Disney’s Oliver and Com­pany on DVD. Unlike today’s exten­sively (and some­times exhaus­tively) researched “making-of” fea­turettes, you could tell this one was used more so as a mar­ket­ing tool. Halfway through the fea­ture, the announcer men­tions that Dis­ney used “state of the art” com­puter tech­nol­ogy as an aid to tra­di­tional 2-D animation.

The next scene shows an inter­view with Roy E. Dis­ney who seems excited about the adap­ta­tion of com­puter tech­nol­ogy and sug­gests that it’ll be a use­ful tool for future Dis­ney films. Now here’s the kicker — towards the end of the com­puter ani­ma­tion bit the announcer reminds the view­ers that while com­puter ani­ma­tion is a fan­tas­tic tool to aide in 2-D ani­ma­tion, fear not, for it will never replace tra­di­tional animation.

15 years later we’ve seen the imme­di­ate clo­sure of Disney’s Florida Ani­ma­tion Stu­dio in 2004 which “put approx­i­mately 250 ani­ma­tors, tech­ni­cians and other per­son­nel out of work.” — a move that many say ended the era of tra­di­tional ani­ma­tion and the rumor that Dis­ney will redo many of their clas­sic films using CGI (or Com­puter Gen­er­ated Imagery).

Like many I’ve been extremely impressed with Pixar’s films, but also feel a bit sad­dened by the fact that tra­di­tional ani­ma­tion is viewed as some­thing arbi­trary and stone aged. To me there are tra­di­tion­ally ani­mated films that impress me more so than computer-animated movies. Put it this way, to this day I’m still moved and in awe of many 2-D ani­mated films (like The Jun­gle Book and Bambi) and mostly because of the flu­id­ity and beauty that res­onates via a few pen­cil strokes.

The secret to Pixar’s suc­cess, at least from what I’ve gath­ered from watch­ing “making-of” fea­turettes and books, is their abil­ity to dig deep into their sub­ject, into the core of their film and its mes­sage and then flesh it out with CGI, some­thing that is lack­ing in other ani­mated films.

Start learn­ing graphic design in Philadel­phia and look for­ward to cre­at­ing the next famous ani­mated char­ac­ter in movies.

Related: The State of Ani­ma­tion Fea­tures by Michael Heilemann