Oliver and Company [1988]My wife and I were watching the making of Disney’s Oliver and Company on DVD. Unlike today’s extensively (and sometimes exhaustively) researched “making-of” featurettes, you could tell this one was used moreso as a marketing tool. Halfway through the feature, the announcer mentions that Disney used “state of the art” computer technology as an aide to traditional 2-D animation.

The next scene shows an interview with Roy E. Disney who seems excited about the adaptation of computer technology and suggests that it’ll be a useful tool for future Disney films. Now here’s the kicker — towards the end of the computer animation bit the announcer reminds the viewers that while computer animation is a fantastic tool to aide in 2-D animation, fear not, for it will never replace traditional animation.

15 years later we’ve seen the immediate closure of Disney’s Florida Animation Studio in 2004 which “put approximately 250 animators, technicians and other personnel out of work.” — a move that many say ended the era of traditional animation and the rumor that Disney will redo many of their classic films using CGI (or Computer Generated Imagery).

Like many I’ve been extremely impressed with Pixar’s films, but also feel a bit saddened by the fact that traditional animation is viewed as something abitrary and stone aged. To me there are traditionally animated films that impress me moreso than computer-animated movies. Put it this way, to this day I’m still moved and in awe of many 2-D animated films (like The Jungle Book and Bambi) and mostly because of the fluidity and beauty that resonates via a few pencil strokes.

The secret to Pixar’s success, at least from what I’ve gathered from watching “making-of” featurettes and books, is their ability to dig deep into their subject matter, into the core of their film and its message and then flesh it out with CGI, something that is lacking in other animated films.

Related: The State of Animation Features by Michael Heilemann