A few years back a team of programmers, artists and mod mappers decided to brainstorm an idea for a Half-Life modification. A modification (or mod for short) is basically an extension or add-on to an existing program which extends the life of the game. Even though Valve released its masterpiece 7 years ago, the game has enjoyed a life of its own because of these modifications.
The team included a friend of mine, Adam Smith, whose job was to provide the soundtrack to this original modification. The mod entitled Metroid: Project Otazuno was to be a 3D Metroid game utilizing the Half-Life engine. Prior to this, Metroid had incured an absence and fans of the series were salivating for something new, a Metroid game utilizing the latest technology.
Several months into production, including devising beautiful levels, artwork and music, the project was halted. The reason? Nintendo of America in conjunction with game developers Retro Studios were working on a top secret project. That project was a Metroid game (Metroid Prime) planned for release on their newest console Gamecube. The Half-Life Metroid team received an advanced warning to “cease and desist” all production on the modification.
All legal reasons aside, it’s a shame that all the hard work was set aside and will never be experienced by the public. The beautiful artwork, amazing levels and music now reside as “abandonware” within the kartooner.com server.
However, as an exclusive I’m presenting to you Metroid: Project Otazuno. Take a look at the screenshots (and the one included in this article). It’s eerie how the Half-Life Metroid ship resembles Prime’s ship and a variety of other ideas from the mod seemed to influence Retro’s version.
That’s very cool indeed! It’s always fun to see these old abandoned projects again after a while.
I was the lead on USCM: Infestation, an Aliens TC for Half-Life, which of course got foxed. There’s shots from one of the levels on my site, but perhaps I should put up our old sites as well… Yeah, I think I’ll do that.
Awesome, Michael. I do remember hearing about that particular mod way back when, and then nothing. Similar to the fate of Project Otazuno.
As you said though, it’s always nice to see these ‘abandoned’ projects archived on the web.
By the way, I’ve played Medal of Honor: AA to death it seems and one of my favorite levels (in Spearhead) was in fact Bahnhof. Great work on that level, I loved the telephone wires in particular.
Hey guys! I was the team leader of this project. The one that got the heads up from Nintendo. I can’t believe this. I was just sitting here wondering if this site was still around.. And what do I find when I search on Google? An article about the project. Dirty dirty Nintendo. haha! Oh well. I’m working on a Blaster Master game now. You can see a small teaser screenshot at :
http://www.jeffluke.com/media/BM.gif
it’s nothing much, but I’m keeping it 2D just in case Sunsoft of Japan decides they want to yell at me for them making a new 3d one or something. Who knows. Anyways, tell Adam I said hi if he happens to remember me. If he wants to work on any projects, have him contact me (jeff@jeffluke.com or AIM : canawasian ) You guys are welcome to as well.
Thanks for bringing back good memories
Jeff Luke — Rad Racer X
How could Nintendo legally shut down production of a freeware mod?
No edit feature, so I’m posting again. On the archived news page it says:
“Damn we are lucky! I recieved an E-mail just a few days ago stating that if I were to keep with this mod that Nintendo would most likely attempt to sue us, So…I did the only thing we could do…I killed the mod..But now, a little light from above has shined on us! We can’t get sued! We aren’t selling the product, and so we aren’t selling their copyrighted material which is what copyrighting is all about, protected yer goods from being sold and junk like that under someone elses name. So, I’m very glad to say, WE ARE STILL ALIVE!”
So what happened? Why did they suddenly have to close down?
Lucas, I would contact Jeff Luke, the team leader of the Otazuno project and see what he has to say about it.
I wasn’t privy to the exact details other than they were eventually pushed to shut down the project by Nintendo.
Regardless, it’s sad to see so much work end prematurely.
Hey guys, sorry to get back so late. Basically, they told us that it doesn’t matter if we’re not selling anything, that we are using copyrighted material so they could use that against us. They were at least nice about it though. They gave us a couple chances to quit. I’d love to start something again though, possibly with the source engine. Dunno how to get a hold of the old team anymore these days.
Anyways, take care everyone!
Jeff Luke
5thCell Media