A few years ago I worked for an amusement park named Castle Park. The following is a poignant recollection of my experience while working for the “Park”.
Honestly, I had never intended to work for the park but considering it was the easiest job I’ve ever applied for in my life — it just goes to say that I’m glad I did it. Needless to say, the interview process was dead simple, to the point where I was hired on the spot and returned to the park the following Tuesday for the “initiation” and “implementation” process.
For starters, they made us all sign what seemed like thousands of papers (legal documents, tax forms, etc.) and then we were assigned our Park uniforms. At the time, these consisted of a green Polo shirt with the Castle Park logo emblazened on the front and biege khaki shorts. The gear reminded me of logger wear rather than exuding something along the lines of proud employees of the Amusement profession.
Following the uniform assignment we were then given a tour of the Park, which included a tour of the 3-level arcade and park grounds. Castle Park has, give or take, around 30 or so rides that make up the adult, smaller children and kiddie rides. Depending on your particular assignment for that evening you were either stuck in Kiddie Land or blessed with the opportunity to help out in Teenager Land.
I preferred Kiddie Land at first and eventually longed to operate the cooler kid rides, which seemed a smidge more technologically advanced. You see, you have to work up a specific hierarchy when you’re first hired at Castle Park. It’s a lot like going through high school all over again. Forget about starting on the Log Ride because your first step is the Flying Animals and if you’re lucky The Indiana Jones (rip-off) attraction.
Like the rest of the wide-eyed employees I was summoned to the Flying Animals. Granted, there is nothing wrong with flying dragons and bears but the ride itself sort of gave me the creeps. I often thought how strange it was to see small children riding around in hollowed out animal heads.
The day they transferred me to another ride was a day in Amusement Park Heaven for me. In my mind I was now an official “Ride Operator”, a position that reverred authority and naturally put fear into the hearts of young children.
Eventually I was transferred to the Sea Planes ride where I could utilize my skills as a wannabe DJ. It was here where I took advantage of the mic system, which, on a good day amplified your voice several feet in diameter. The Sea Planes were hydraulically-powered planes hovering over a moat of water wherein the child had control of the lift and dip of the plane with the stick.
My announcement before starting the ride sounded something like this:
Welcome to Castle Park Sea Planes. The ride is about to start, but first! Remember to keep all hands and feet in the plane at ALL times. To make the plane go up pull back on the stick, to make the plane go down push forward.
Thank you and enjoy the rest of your stay here at Castle Park.
When I moved onto the other rides I pretty much kept the same speech but obviously tweaked it in relation to the specific ride I was operating. Of special note, one particular ride called the ‘Cyclone’ basically whirled around backwards and forwards depending on the setting you assigned it.
Time and time again I would cross my fingers, hoping someone would get sick so that they would shut down the ride for a few moments of sanity. However, someone getting sick was rare and therefore I had to indure the hours of scrutiny and stupidity from America’s finest park attendees. Whoever said the “customer is always right” should be bludgeoned with a sack of meatballs. You realize, after working with the public and especially in a recreational hot spot, that the public leaves their brains at the entrance.