Archives for the month of: June, 2004

Jeffrey "Reanimator" CombsEvery­day I make a trip to the gas sta­tion to fill up my 44oz with some caf­feine enriched soda. When you pur­chase the drink ini­tially they charge you $1.25 and every refill there­after it costs just $.75 cents. I’ve been doing this like clock­work, to the point where the atten­dants take one look at me, ring the cash reg­is­ter and I slide my change across the counter.

Yes­ter­day, oddly enough, as I was get­ting into my car a man across the way, fill­ing up his BMW, stood there star­ing at me. At first I thought he was maybe look­ing at some­thing in the dis­tance, but then I noticed he con­tin­ued star­ing at me when I pulled away. It was creepy. If you’ve ever seen Michael J. Fox’s Fright­en­ers and remem­ber Jef­frey Combs’ per­for­mance you would get an idea of how eerie this expe­ri­ence was. I felt like Harry Pot­ter in the Pris­oner of Azk­a­ban, get­ting my soul sucked out by his deep gaze.

Then my mind did a funny thing, as it usu­ally tends to do. I imag­ined he was some sort of Gov­ern­ment agent, sent on a top-secret mis­sion to a gas sta­tion to keep an eye on my every action. As I stood there star­ing back at him, shud­der­ing, I imag­ined him watch­ing me come out with my 44oz and sigh­ing to him­self, “Another large Pepsi, I see. Why am I always assigned these people?”.  

Web Standards Solutions by Dan CederholmMy copy of Dan Cederholm’s Web Stan­dard Solu­tions is on its way accord­ing to Amazon.com and should (if all goes well) arrive in a cou­ple days. I ordered it yes­ter­day, after con­vinc­ing the com­pany I work for that it would make a worth­while addi­tion to my web devel­op­ment & graphic design library.

Cur­rently I’ve thumbed through and broke the spine on the fol­low­ing books in my collection:

I highly rec­om­mend these books as not only won­der­ful ref­er­ence guides, but well-written and con­cise resources that will ulti­mately spark your creativity. 

fd-logo-sm.gifI’ve been try­ing to find a good news aggre­ga­tor sim­i­lar to News­ga­tor, but with­out the Out­look inte­gra­tion, and effi­cient much like the online feed ser­vice Blog­lines. I have found what I was look­ing for in Nick Bradbury’s Feed­De­mon, a news aggre­ga­tor that offers a wealth of great fea­tures includ­ing sev­eral pre-installed RSS feeds, auto­matic feed updates and a clean stream­lined interface.

For those who are new to RSS, the acronym stands for Rich Site Sum­mary or Really Sim­ple Syn­di­ca­tion. More infor­ma­tion can be found at Lockergnome’s RSS Quick­start Guide. In the­ory, RSS is an XML for­mat used to syn­di­cate con­tent from web sites (like kartooner.com) such as news arti­cles, head­lines and announce­ments with­out hav­ing to actu­ally visit the site itself.

It allows you as the user to use a news aggre­ga­tor appli­ca­tion or ser­vice to ‘read’ the news feeds like a dig­i­tal news­pa­per deliv­er­ing inter­est­ing news feeds only lim­ited to the imag­i­na­tion. It’s a medium that is begin­ning to catch on and reminds me of early adap­ta­tions of HTML or email for that matter.

With Tapestry’s RSS feeds I can read some of my favorite comics includ­ing B.C., Garfield, Peanuts and PvP. A note­wor­thy addi­tion is the excel­lent Ripley’s Believe it or Not feed which includes the infa­mous Rip­ley record of wacky infor­ma­tion, whether you believe it or not.

RSS has become so pop­u­lar for infor­ma­tion deliv­ery and syn­di­ca­tion that sites like Ama­zon (cour­tesy of Chris Pir­illo) and CNN have cre­ated news feeds for their syn­di­cated content.

Feed­De­mon Rat­ing:

Bot­tom Line: If you’re look­ing for a feature-rich and excel­lent news aggre­ga­tor; Get Feed­De­mon now! 

For rea­sons unknown, the infa­mous Geoc­i­ties removed one of my old (and quite stale) sites housed on their servers. Well, it had only been stored on there sta­t­i­cally since 1997. Does that give them just cause to remove it? Yeah, alright, in this rare occa­sion it’s justified.

How­ever, much to my dis­may this meant that I no longer had this his­tor­i­cal aspect of my web devel­op­ment past, until of course I remem­bered that the Way­back Machine (cour­tesy of Archive.org) had the capa­bil­ity to ressurect old pages. The real pur­pose of the Way­back Machine is to view the his­tor­i­cal changes (aes­thet­i­cally and con­tex­tu­ally) for sites like Microsoft and Amazon.

I used it of course to find the orig­i­nal Geoc­i­ties address that EMWare Pro­duc­tions, my old free­ware soft­ware devel­op­ment com­pany, was stored at. Sure enough the results were sat­is­fy­ing and I even­tu­ally pre­served the old site here on the kartooner.com servers.

Curi­ously enough, a few years back (2000 to be pre­cise) I was con­tacted via Fed­eral Express by a com­pany called EMWare based in Orem, Utah. They instructed me to “Cease and Desist” the name ‘EMWare’ due to copy­right infringe­ments and trade­mark pro­vi­sions. To make a long story short, I had a fun time explain­ing to them the sup­posed com­pany of which I ran was cre­ated by a 17-year-old and a 13-year old.

Life is funny so I keep laugh­ing at it, not with it.

You can view the orig­i­nal un-touched design (circa 1997) of the EMWare Pro­duc­tions site (all of its text-only glory) here:

http://www.kartooner.com/emware 

Beach LandscapeWhen I grad­u­ated high school 5 or 6 years ago I imme­di­ately reg­is­tered for col­lege and began my course work not more than a few weeks later. The tran­si­tion from ‘doe-eyed’ high school stu­dent to full-fledged col­lege stu­dent hap­pened in what seemed like a blink of the eye.

I noticed, after just a few days of being a col­lege stu­dent, that the atmos­phere and gen­eral work­flow was dif­fer­ent. The inter­ac­tion with fel­low stu­dents was easy, I’m not too shy to spark a con­ver­sa­tion, and most of the peo­ple I con­versed with noted my pas­sive atti­tude and quirky personality.

In a nut­shell I have a knack for what I call “sharp com­edy”, an indi­rect and com­pact ver­sion of what you would find at a com­edy club. I’m not sar­cas­tic, per say, but I do on occa­sion make witty remarks on cur­rent events, obser­va­tions, and other things to do with life. I also breath in the details of my sur­round­ings, which I believe is the result of my artis­tic background.

An artist will tell you that “it’s all in the details”, and for me what tran­spires is my innate abil­ity to rec­og­nize what might oth­er­wise be deemed super­nu­mer­ary, or the “smaller stuff”. For instance, when I’m scan­ning a col­lege cam­pus I make men­tal notes of where the trees are located, the area where stu­dents might gather the most and the gen­eral feng shui of the envi­ron­ment. In fact, that’s the best way to describe it, “feng shui” which accord­ing to the Chi­nese is the spirit influ­ences and flow attrib­uted to the nat­ural fea­tures of a landscape.

I also notice the details in peo­ple, which might be due to my tal­ent for por­trait art­work. When I look at a face I’ll notice the creases and crowfeet around the eyes, how one’s face might scrunch up when their focused or smooth out when they’re relaxed.

You might be think­ing, “Of course, this is all obvi­ous”, but for me I lit­er­ally take into account each indi­vid­ual fea­ture of a per­son and let it influ­ence my art­work. I’ll even make men­tal notes of how the per­son laughs; be it a hearty belly laugh or a “hyena” type laugh, every detail mat­ters in paint­ing an accu­rate por­trait of the individual. 

200x200_seiklus.pngNot too long ago my brother and I owned a copy of the fan­tas­tic game cre­ation soft­ware Klik and Play by Maxis (cre­ators of the Sim series includ­ing the ever-popular The Sims). When we first installed it on our 486 we were blown away by the fea­tures. Namely a built-in graph­ics and ani­ma­tion edi­tor, a drag and drop inter­face and (for the time any­ways) an inno­v­a­tive pro­gram­ming back­end that was easy for begin­ners to learn and advanced progam­mers to take advan­tage of.

Since that time the Klik and Play series was sold (or pur­chased) by another com­pany called Click­team and they even­tu­ally updated the code and added fea­tures to cre­ate other gen­er­a­tions of the game cre­ation series.

While these pro­grams were inno­v­a­tive for their time the var­i­ous com­po­nents would be out­dated and cum­ber­some by today’s stan­dards . Which brings me to an excel­lent piece of soft­ware writ­ten by Mark Over­mars called Game Maker.

Game Maker is essen­tially “a pro­gram that allows you to make excit­ing com­puter games with­out the need to write a sin­gle line of code. Using easy to learn drag-and-drop actions you can make pro­fes­sional look­ing games in lit­tle time. Games with back­grounds, ani­mated graph­ics, music and sound effects. And once you get more expe­ri­enced there is a built-in pro­gram­ming lan­guage that gives you full flexibility.”

For any­one inter­ested in cre­at­ing their own 2D com­puter games or if you’re not sat­is­fied with the tried and true cookie cut­ter games of today, Game Maker is the per­fect out­let to cre­ate excel­lent 2D games with or with­out the means of know­ing how to program.

Also, for inspi­ra­tion pur­poses please check out seik­lus by cylsm, a adven­ture slash explo­ration game cre­ated entirely in Game Maker. 

Polished StoneReg­u­lar read­ers (all two or three of you) will notice that I’ve imple­mented a cou­ple ‘note­wor­thy’ fea­tures on this site. The most notable fea­ture, for me any­ways, is the ‘Filed under’ (the default fil­ing mes­sage for WP) sub­header. Since port­ing this site over to Word­Press I’ve been eager to cat­e­go­rize all 330+ entries into their respec­tive cat­e­gory sections.

My ini­tial thought was to add a sec­tion on the side­bar called, of all things, “Cat­e­gories” and list the var­i­ous cat­e­gories for this site. How­ever, after much thought and con­tem­pla­tion, I real­ized that Paul Griffin’s method was a bet­ter adap­ta­tion. He sim­ply cre­ated a sub­header under the main header for each arti­cle dis­play­ing where the arti­cle had been posted to. Granted, he also has a cat­e­gory list on his side­bar, but I felt that you could just as eas­ily see my cat­e­gories dis­played both in the main index and in the indi­vid­ual archives.

I also included the arti­cle date and link to add your reply within the ‘Filed under’ sub­header, which served its pur­pose in mak­ing the arti­cles more read­able, in my opinion.

Futher­more, I cleaned and spruced up the side­bar a bit with user-friendly and graph­i­cal tweaks. I moved the float­ing search box into the Archives sec­tion, which makes sense if you think about it, and added a ‘Com­pletely Ran­dom’ sec­tion. This serves two func­tions; one, to make older arti­cles more acces­si­ble to new read­ers and two, it keeps things fresh by ran­domly dis­play­ing arti­cles from the database.

As the mil­lisec­onds, sec­onds, hours, days, weeks and months go by I’ll be adding other fea­tures (some invis­i­ble and oth­ers worth mentioning). 

Wolly Willy OriginalI’ve always been a fan of Mr. Pota­to­head and those Wooly Willy mag­netic toys.

A few years ago I was fid­dling with Macro­me­dia Flash, famil­iar­iz­ing myself with the inter­face and the mechan­ics of the soft­ware. After a few exper­i­ments, I drew a series of car­toon eyes, eye­brows and mouths. Through trial and error (and with the help of my good friend, Adam) we came up with a sim­ple (and I empha­size sim­ple) Flash appli­ca­tion, with drag and drop pieces from the car­toon fea­ture set.

Inspired by the break­fast cereal Corn­pops, Mr. Pota­to­head and Wooly Willy we cre­ated the POP­CORN­heads. The fol­low­ing is a descrip­tion that I wrote when the site was made live in 2000;

the POP­CORN­heads is a dig­i­tal enter­tain­ment tool along the lines and sim­i­lar to the old Mr. Potato. Using a non-patented tech­nol­ogy called ‘Create-A-Corn’, the inter­net user can cre­ate their very own char­ac­ter with mix-and-match head, eye, and eye­brow pieces.

As men­tioned, it’s extremely sim­ple, but I’ve saved the orig­i­nal site if you want to give it a shot. 

We’ve all expe­ri­enced it. That per­son in the office who sends off a play­ful email with ref­er­ences to pop cul­ture, funny ani­mated gifs, or quirky news tid­bits. I’ll admit, some of the mate­r­ial is funny while oth­ers are ques­tion­able, espe­cially if they end up in the wrong hands.

As a rule of thumb, I rarely will respond to these kinds of emails, apart from the occas­sional gib­ber gab­ber around the water cooler. Most of the time, if the mate­r­ial is deemed inap­pro­pri­ate — and in this case unpro­fes­sional — the dis­cus­sion will cease and the email rota­tion comes to a halt.

My own obser­va­tion is that office emails should be lim­ited to pro­fes­sional and office-related cor­re­spon­dence, with the occa­sional “appro­pri­ate” fun email. Tongue-in-cheek ref­er­ences, be they attached to office events or after busi­ness hour get togeth­ers are in my opin­ion appro­pri­ate, if used sparingly.