Halflife 2 the Max

May 15, 2003

I know a lot of you read­ing this arti­cle will already know this infor­ma­tion, heck, if you don’t where have you been the last cou­ple of months? We’ve all played Half Life once in our lives, and we each equally can say that it was one hell of a game. Not only did Valve cre­ate a game that was easy to play but most impor­tantly also easy to cus­tomize. Tons of Half-Life Mod­i­fi­ca­tions have been released, the most famous being “Counter-Strike” and “Day of Defeat”.

With recent games start­ing to show up on the mar­ket and also at E3 (includ­ing my favorites; Deus Ex 2, Thief 3 and Doom 3), the gam­ing indus­try is evolv­ing and the main pri­or­ity is to cre­ate more real­ism. No more ugly pix­els blended together to make a graphic, now the new king of the hill is a very real­is­tic and very smooth shape. Now, I could go on describ­ing the recent changes in graphic cards, but who really cares about the tech­ni­cal mumbo-jumbo. We want mouth-watering, jaw-dropping, eyes pop­ping outta’ the head graph­ics and a sto­ry­line to go with it!

Well, Half Life 2 will make you won­der what a retard you were for think­ing that Kings Quest I had the best graph­ics. (Oh I know, that was then.. when Kings Quest I was first released, I know many of you thought it was gods gift to man). In this whole new Half-Life install­ment, you’re play­ing the same ol’ love­able Gor­don Free­man and many of the old char­ac­ters are back (Includ­ing the Afri­cian Amer­i­can sci­en­tist, and that very humor­less G-Man!) Any­ways, to make this entry short go check out this movie on the Half-Life 2 game­play (as shown at E3)

Trust me, you’re going to be in awe and if you’re not . . well too bad!

IGN: Stream­ing E3 Pre­sen­ta­tion 

24 comments

Can’t wait! I viewed the video and must say that this does look freakin’ awe­some. Espe­cially the AI, it seems more real­is­tic and aside from the graph­ics (which undoubt­edly look beau­ti­ful) — it’s the game­play that will rock the house.

I noticed in the video that the dynam­ics and physics engine looks very much improved. Espe­cially dur­ing that one part where Gor­don slides the grenade under the dump­ster and it falls over the edge.. wow.

I’ve got to agree. This game is going to be bet­ter than Doom 3 (which looks like an inter­ac­tive movie). At least with Half-Life 2 their ded­i­ca­tion towards the gamers is 100%.

by Tim O'Mara on May 16, 2003 at 9:54 am. Reply #

That video looks cool, but I think Doom 3 will be better.

For one, I didn’t like the orig­i­nal Half-Life so I’m biased. For two, who cares if you can push a table against a door or “lev­i­tate” objects with a gun… most peo­ple would rather see some­thing get mowed down like in Doom 3.. guts and gore over all that think­ing crap.

I might give it a shot, but really, I look for­ward to Doom 3.

by Dan Gomoski on May 16, 2003 at 9:58 am. Reply #

Oh me too, I just have a prob­lem with Doom III because of the whole “You gotta have a l33t com­puter to run this biatch”. I looked at my fram­er­ate if I were to buy doom III and play it on my com­puter and it was 8 fps.. lol.. I have a good com­puter too.. Geforce 4 ti 4600, Pent 4 2.5 ghz, 512 ram.

Any­ways, ya.. Doom III looks rather impres­sive but I read that HL 2, you dont need a super com­puter to run the “super” game.

by Matt on May 16, 2003 at 2:10 pm. Reply #

8 fps?

How’d you look that up? I know some­body with the same card, when it was leaked he got like 2935 fps depend­ing on what was going on.

by Dan Gomoski on May 19, 2003 at 11:10 pm. Reply #

Halflife 2 rocks to the max…the new envi­ro­men­tal engine is sim­ple awe­some. You can destroy or move ANY­thing. Any­thing can be used to kill or hurt other play­ers, ene­mies. Its sim­ple a new era of game play.

Bout doom3, i think its not com­pa­ra­ble. Gfx-wise doom tries to look to real­is­tic but seems to fails badly…i guess its sim­ple per­sonal pref­er­ence as well..if u liked doom / quake bet­ter than halflife u will prob­a­bly pre­fer doom 3 (altough u gotta admit that h2 sim­ple rocks :)

get the trailer :)

by nexflo on May 22, 2003 at 10:25 am. Reply #

I for one am sure that com­par­ing two games that are intrin­si­caly dif­fer­ent from one one another, and I might add are some months yet from release is nei­ther wise or con­struc­tive, how­ever i can make some com­ments on graph­ics etc. As we are yet to see any out­door envi­ron­ments for Doom 3, and out­door envi­ron­ments really show us what the engine is capa­ble of in a real­is­tic sense, we cant really see what this doom 3 engine is really capa­ble of. Halflife 2 fors its part in the mat­ter seems very pretty in out­door scenes, but quite frankly does not push too much of a punch indoors, like the shots i have seen for doom 3. This would lead me to believe that the Doom 3 engine is far more able graph­i­cally– i mean– its got Car­mack work­ing on it, its got to be good.

I for one how­ever am look­ing for­ward to Halflife more A scarier game is one that takes an envi­ron­ment that we know, and is actu­ally fea­si­ble, and then alters it in such a way as to make it scary( believ­able but scary). A ran­dom base on Mars doesn’t do it for me im afraid– Im just wait­ing for the MODS, and games using the Doom 3 Engine

by BlackTACTXT on May 25, 2003 at 5:13 pm. Reply #

You guys are smok­ing crack…Half life 2 looks way bet­ter than Doom 3.

by tim on May 28, 2003 at 1:06 am. Reply #

One thing I noticed right off the bat is that this new HalfLife 2 game looks incred­i­bly real­is­tic even when com­pared to DOOM 3. DOOM 3 and HalfLife 2 have dif­fer­ent engines. From what I saw in the video, HalfLife seems to run quite well and will prob­a­bly run well on PC’s with less than “ultra” fast setups.

DOOM 3 on the other hand has been giv­ing many peo­ple prob­lems as far as FPS, how­ever the twitchy leaked E3 demo is still an alpha ver­sion and prob­a­bly needs alot more tweak­ing before the code runs smoothly on most graphic cards.

In order to play either of these games at full capac­ity you will prob­a­bly need a really fast, up to date PC configuration.

I have layed out a brief sum­mary of what hard­ware will be nec­ces­sary in order for you to enjoy these newer games as they were meant to be enjoyed.

A 128MB or higher video­card that sup­ports DirectX 9

A newer Sound­card that sup­ports EAX, A3D and 5.1 surround

A 2.8GHZ or higher CPU, P4 will run best

Aleast 512MB of fast RAM at or above 400MHZ FSB

A 7200 RPM or higher Hard Drive, Ser­ial ATA or ATA 100+ w/8MB cache

A newer OS like Winows 2000 or XP

I know most of us don’t have the money to afford these plea­sures so I sug­gest you start throw­ing your extra cash in the piggy bank if you want to be able to enjoy these newer games with any amount of eye candy.

My rec­comen­da­tions for what types of hard ware to pur­chase in order to get up to date and stay up to date are as follows.

A GeForce FX Ultra 128MB card AGP 8X

A Radeon 9700 or 9800 Pro 128MB or 256MB card AGP 8X

A P4 3.0GHZ CPU with 533MHZ FSB or higher

1GB or more of the fastest RAM your moth­er­board can use

A 7200 RPM Ser­ial ATA or ATA 133 Hard Drive with an 8MB cache

A Sound­Blaster Audigy 2 Sound­card and a nice set of 5.1 sur­round speakers

A 19 Inch or larger monitor

Win­dows XP Pro­fes­sional — Great net­work­ing and com­pres­sion features

If you can build some­thing like this you should have more than enough power to run these newer games at max­i­mum capac­ity with­out any lag.

Hope this helps you all.

By the way. I am open­ing a new web­site http://www.maximummods.com.

It will be ded­i­cated to com­puter hard­ware and mod­i­fi­ca­tions as well as other cool stuff. I am look­ing for peo­ple to help with the web­site adding reviews and con­tent. Please con­tact me if you are inter­ested in help­ing out.

Thanks.

by www.maximummods.com on May 28, 2003 at 4:18 am. Reply #

I’m going to have to agree with most (okay, all) of the pro Half Life 2 com­ments. I had the oppor­tu­nity to view the E3 25-minute Half Life tech demo and my jaw was lit­er­ally agap.

The physics engine imple­mented in the Source Engine is capa­ble of some awe­some effects. Espe­cially to me a part where a cam­corder is pro­ject­ing the G-Man on screen. Sud­denly, what looks like a head­crap cap­sizes the video cam­era and every­thing that hap­pens is “real-time” pro­jected on a mul­ti­tude of screens. The guy who was demo’ing it then used the ‘lev­i­tat­ing’ gun to pick up the cam­era and pointed it at the G-Man who adjusted himself.

I’m sure a lot of things are scripted, but accord­ing to the pre­sen­ter he said most of the game is unscripted and the AI reacts convincingly.

It’s breath­tak­ing. I for one can’t wait until Sep­tem­ber 30th when HL2 is sup­posed to hit the shelves.

by kartooner on May 28, 2003 at 3:53 pm. Reply #

I haven’t seen much tech­ni­cal infor­ma­tion on the new engine being used for HalfLife 2 so far. I do know from read­ing some inter­views with John Car­mack, that DOOM 3 relies heav­ily on hard­ware depen­dent fea­tures. DOOM 3 puts a con­sid­er­able strain on older model hard­ware mainly due to bot­tle­necks through­out var­i­ous sys­tems (FSB,AGP,RAM,CPU,GPU,.etc) So we can’t hon­estly say in par­tic­u­lar which game engine will be the most friendly, bet­ter yet yield the best per­for­mance results on the min­i­mum required configuration.

It remains to be seen which of the 2 new engines will gain a foothold, just like the Quake 3 (Radi­ant) engine has in many of the top sell­ing games out now. It will be inter­est­ing to see the use of more hard­ware depen­dent fea­tures in games.

The main ques­tion I would like to ask is…can you just imag­ine how f**king awe­some it’s going to be to play Coun­ter­Strike 2 with the new HalfLife engine?

I just hope they don’t let the hack­ers ruin the game again.

by www.maximummods.com on May 29, 2003 at 6:59 am. Reply #

Coun­ter­strike 2 with the new HL engine, wow, never really thought about all the third party mods.

I’d like to see Neil’s They Hunger 2 with the engine. I’m sure he’ll be able to con­jure up some really freaky sequences.

There are a lot of mods that have been made with the Half Life orig­i­nal engine that would be killer with the Source engine.

There is a great stream­ing down­load of the E3 Demo at pc.ign.com. It show­cases the tech­ni­cal aspects of the engine and even shows some gameplay.

by kartooner on May 29, 2003 at 8:14 am. Reply #

It will always come to this:

Half-life: REALISM
Quake/doom: GheY­NESS on a super-duper x-ray engine

(You can see my bias)…
In terms of light­ing doom3 takes a more fun­da­men­tally cor­rect approach (true lights ONLY), in real­ity, the demo looked overly done, and car­toon­ish… as for mon­sters, well if GheY-MONSTERS is your thing (the type that throw glow-balls, and approach you head-on, get­ting stuck in the cor­ners), then woohoo for the doom guys… Tru­ely those geeks will con­cen­trate on the engine so bad, and then make these crappy games that have no point w/ghey, bright tex­tures and ghey mon­sters (has any­one beat Q2? It’s retarded: press but­ton, go there, press but­ton go there)

Valve teams takes FPS gam­ing from the approach of real­ism. So maybe it doesn’t use the freak­ing light­ing tech­nique of hell, but it surely looks real (it’s bet­ter than the doom demo, which is beyond gloomy, with the shad­ows overly pro­nounced)
So valve guys don’t con­cen­trate on fun­da­men­tal approach, but rather on the game feeling/looking real.

I’m tired of blaster FPS, they’re all the same, and they’re very tire­ing… I want games to be like books to read..

Bob

by Bob Johnson on May 29, 2003 at 7:59 pm. Reply #

I would have to agree that the HL2 physics engine is unri­valed to date. The com­plex­ity of the envi­ron­ments, com­bined with the mate­r­ial sen­si­tive nature of the objects, will make for a truly stun­ning expe­ri­ence. Hope­fully, this will allow us to be more cre­ative in solv­ing the var­i­ous prob­lems that are pre­sented in the cam­paign.
How­ever, I have played the DoomIII alpha, and I tend to dis­agree with the sen­ti­ment that the graph­ics are “gloomy” or dis­taste­ful in any way. The shad­ows and true light­ing cre­ate spec­tac­u­lar effects, and really cre­ate a fear­ful ambi­ence. The game really draws you in, as a mon­ster leaps from the shad­ows into your face.
In con­clu­sion, I would like to point out that each game has a dif­fer­ent pur­pose in mind. Doom has always been about blow­ing the s*** out of mon­sters, and hav­ing a good time run­ning through a creepy envi­ron­ment. Halflife is a game that chal­lenges your wits as well as your mouse-wielding abli­ties. Halflife 2 will fall into the same vein. The physics of the new release should make this puz­zle aspect even more enter­tain­ing.
Thanks for lis­ten­ing to my rant, have a nice day.

–Reti­naScar–

by Evan on May 31, 2003 at 6:27 pm. Reply #

Mommy! *drool*

I cant wait!

by icyliquid on June 1, 2003 at 4:57 pm. Reply #

All I have to say is halflife 2 looks amaz­ing, and coun­ter­strike 2 on the hl2 engine is wish­full think­ing. Sure it would be cool if the ct’s ran around with guns that pick up boxes and stuff, but other wise its a waste of resor­ces. CS is like doom mul­ti­pa­lyer. When it comes down to it, its killing each other, not prob­lem soving.

by Richard on June 2, 2003 at 12:31 pm. Reply #

though cs2 on hl2 engine is indeed wish­ful think­ing, say­ing that it is unnec­es­sary upgrade is like the bloop Bill Gates did in the 80’s when he said that 640k of RAM is all that peo­ple will ever need. More real­is­tic engine pro­vides for more real­is­tic killing (or bal­ance of fun vs. realism)

As for D3 vs HL22 sep­a­rate gen­res. Frankly I don’t have much faith in D3, it will likely become another bor­ing remake of the same genre (Q1 is still the king of that genre, though obvi­ously an aged game now). Blast­ing glow­ing blobs and overly shad­owed mon­sters can only be so much fun. The dark atmos­phere all of the demo takes place in got bor­ing in the demo already. And to be hon­est, sur­real space sta­tions and zom­bies have already been WAY overused in the 80’s hor­ror movies. Once you’re done with enjoy­ing blast­ing zom­bies away, all is left is find­ing the right but­ton to open the right door to pro­ceed to the next “load” screen.

Half-life, though took that genre and exe­cuted it in a more real way (I LOVED RUNNING WITH NO GUNS, AND FINDINGCROW-BAR, WHILE MONSTERS ARE CREEPING IN, later grab­bing a pis­tol for a guard), and now it’s mov­ing into a more real­is­tic envi­ron­ment (ques­tion­able as to how well that will tie in with orig­i­nal theme)… Peo­ple inter­ested in hl2, there’s another game that’s of sim­i­lar theme, check this out:
http://www.stalker-game.com
also soon to come out (that’s what they all say :)

by Bob Johnson on June 3, 2003 at 2:35 pm. Reply #

If you want, you can share your thoughts in our freshly installed forums. Just go to the main site and reg­is­ter your account.

Also, Bob, stalker-game.com looks really promis­ing. Can’t wait.

by kartooner on June 3, 2003 at 11:26 pm. Reply #

I for one am look­ing for­ward to BOTH HL2 AND DOOM3. I wont go and try to say which is bet­ter… They’re both dif­fer­ent types of games, and each would suit me bet­ter depend­ing on what kind of game i felt like play­ing at the time.

Ok most of us seem to love the game­play and inter­ac­tiv­ity that HL2 is going to pro­vide, but i’m sure that i’m not the only one that is also going to want an occa­sional in-your-face blood-and-guts vio­lent blast-fest every now and then.

Ok, so DOOM3 isn’t going to be a con­tin­ual blast-fest like its pre­de­ces­sors, instead rely­ing on a scaryer and more real­is­tic atmos­phere… BUT let’s not for­get all the DOOM3 MODS that are sure to fol­low… Undoubt­edly some­body is going to cre­ate a map or two designed as zombie/monster slaugherhouses.

Mmmmm, lis­ten­ing to your favourite rock/rap/dance song while mow­ing down a room full of mon­sters with a shiny new gattling-gun, or shred­ding a room full of zom­bies into bits by pump­ing each of them with shell after shell of 12-guage buck­shot… Or the utter gib-fest of unleash­ing a few rock­ets into the mid­dle of a few clus­ters of ene­mies… *mega drool*.

I say, i can hardly wait for both of these games. And lets not EVER for­get the pos­si­bil­i­ties that each of these games are going to pave the way for, in future releases/games yet to come.

Mmm­mmm… First-Person-Shooterage… *drool*

by Trigga' Happy! on June 4, 2003 at 12:16 pm. Reply #

this game is goin 2 b f****** awsome, i am a first per­son junkie, who has done them all, no game yet has ever come close 2 halflife, noth­ing,
i used 2 b quaker till they ruined it with 3 arena

doom 3 will be good, 4 all out car­nage, but halflife 2 will be a thinkers game just like the origional.

chill

later

g

by garry on June 5, 2003 at 10:07 am. Reply #

What about S.T.A.L.K.E.R.: Obliv­ion Lost? I think it’s way much bet­ter than HL2

by Helios on June 6, 2003 at 6:29 pm. Reply #

i think its impor­tant that peo­ple stop com­par­ing the 2 games and com­pare the 2 grfx engines instead.

just to sum­ma­rize what the 2 engines have to offer:

source engine

.quick mod­ding esy script­ing and tag­ging
.nice gfx fin­ish with good shad­ows and ligth­ing
.abil­ity to por­tray emo­tion and bild char­ac­tors
.advanced fisicks

doom3

.detailed close qwa­ter envi­ro­ments
.high detail tex­tur­ing
.high poly modls

i think in the end it will depend on the type of game you want to end up with as to whitch engin is more suit­able
the doom 3 engine and for that mat­ter q3 engine seem visu­ally to be very heavy i dont mean necce­sar­ily pure grfx it just feels that if you were to phys­i­cally lift it up it would weigh alot. doom 3 seems to be really brute force in grfx and less intel­li­gent than the source engine. in terms of that box will fall to the ground but it did not feel like card but it looked like it.

i think valve have a real tal­ent for con­vey­ing phys­i­cal con­ven­tions and human inter­ac­tion with objects which in alot of games is not nec­es­sary but the source engine will allow for more emo­tion with the vir­tual world where as i think doom 3 engine is just a more stuffed ver­sion of what we have had before.

by Westy on June 7, 2003 at 8:51 pm. Reply #

The thing I don’t get is how Gor­don: a sci­en­tist, knows how to han­dle weapons when all he is trained in is a PH.D and scored high in his math tests. Hmmm.…..

by Zabrak on July 1, 2003 at 11:50 pm. Reply #

I sup­pose you could think of it like — dras­tic times call for dras­tic mea­sures. When you’re faced with some­thing trau­matic, dra­matic, or any­thing that threat­ens your life you will either fight to sur­vive or die.

That’s my 5 cents.

by kartooner on July 3, 2003 at 1:35 pm. Reply #

You ques­tion his abil­i­ties to use firearms, yet you don’t men­tion any­thing about THE ALIENS. Gezz, don’t con­cen­trate on the minor details.

by Matt on July 3, 2003 at 1:59 pm. Reply #

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